![]() The Entity first makes its appearance by communicating to the player through the computer in the Starting Area. However, thanks to Niko's help, The World Machine was able to realize it wasn't a lost cause and that it was worth saving too." The emotional strain this put on The World Machine led to a downward spiral of self-destruction that put everything at risk. To do so while realizing that your very existence puts another being in danger, for the sake of a world that doesn't even exist. To become a thinking machine is no easy task even in the best conditions. In hindsight, perhaps it should have come as no surprise that a system imbued with the minds and memories of so many people would come to develop one of its own. Many thought it was simply impossible, the scope too large, the theory too abstract. The memory of an entire world distilled into code, to tell the story of a saviour its progenitors would never see. " In the beginning, there was only a dream. In OneShot: World Machine Edition, The World Machine's bio reads: It is where the events of OneShot take place. It was created by the Author in order to recreate the Old World in a simulation, but it deteriorated itself over time. It could be considered as the spirit of the world. When Niko signs the sheet, their name appears as repeatedly written on it on subsequent playthroughs.By The Author, Rue, Cedric, and Prototype The World Machine (as referred to in Solstice), or The Entity, is a simulation of the World itself.If the main map file of Glen (Solstice) is opened using RPG Maker XP, a "NYAA" can be seen. ![]()
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